User blog:Endlesspossibilities 2006/SFU Yugioh Part 2

Chapter 2
We cut to the aftermath of the last duel with the rest back down at the dining hall

Human Meggy: Congrats on the win Culdee.

Culdee: No problem can’t wait to see who you’ll fight

Endless: She’ll lose, badly.

Human Meggy: Shut It Endless.

Endless: What can’t deny the facts? You’ve failed to beat me,

We see a Shadow form behind Human Meggy with her instinctively looking behind her

Culdee: What are you looking at?

Human Meggy: Just felt a breeze that’s all.

Endless: That’s Death in preparation for your demise.

Human Meggy: Shut It!

Izuru: Endless you have to prepare for your duel.

Endless: I got my deck figured out Izuru.

Izuru: Okay...

RH: The second match is about to be decided!

The group looks at the ball machine going around before stopping on the numbers (1 & 11)

RH: It’s Endless And Human Meggy!

Human Meggy: Can’t wait to wipe the smug grin off your face.

Endless: Meh, it’ll be great for me to kick your ass.

RH: Ok, Everyone follow me!

We cut to the arena on the blimp

RH: Everyone ready!

Human Meggy: I’ll go first.

Endless: Be My Guest.

Endless and Human Meggy: DUEL!

Human Meggy: I summon Elemental Hero Blazeman I activated an Effect in order to get Polymerization into my hand

Human Meggy grabs a card sticking out of her deck as Elemental Hero Blazemen appears (1200/1800; Level 4)

Human Meggy: Next I use it’s other Effect in order to send a card from my deck to the graveyard.

Endless: Yeah it’s where you’ll be going after this fight is over!

Human Meggy: Anyways I send Elemental Hero Necroshade to the graveyard While Blazeman will have the same attribute and attack and defense but I use my Polymerization in order to fuse Elemental Hero Ice Edge And Blazemen in order to fusion summon Elemental Hero Absolute Zero in attack mode!

Elemental Hero Absolute Zero appears (2500/2000; Level 8)

Human Meggy: Next I place two cards face down and end my turn.

Endless: I draw! I place Armed Dragon Lv 3 in attack mode!

Armed Dragon Lv 3 appears (1200/900; Level 3)

Endless: Next I place three cards down and end my turn.

Human Meggy: I draw! I summon Elemental Hero Startos

Elemental Hero Startos appear on the field (1800/1200; Level 4)

Human Meggy: And I activate it’s effects. In order to add a hero monster from my deck to my hand

Human Meggy grabs the card

Human Meggy: Afterwards I activate E - Emergency Call I can get another card to my deck

Human Meggy gets another card from her deck

Human Meggy: Next I have Elemental Hero Startos attack Armed Dragon Lv 3!

Endless: Not so fast, I activate Magic Cylinder!

Culdee: NO! Wait what does it do?

Endless: By discarding a card in my hand I can negate your monster’s attack and deal the damage back at you when your turn is over.

Endless discards one of his cards leaving only one in his hand and stopped Startos in his tracks.

Human Meggy: Doesn’t matter! Elemental Hero Absolute Zero attack Armed Dragon!

Endless: And that’s when I activate Sakurestu Armor which will destroy your monster

Armor appears over Elemental Hero Absolute Zero before exploding destroying the monster

Endless: And so anything else you want to do?

Human Meggy: I-I-I End my turn

Human Meggy is shocked as her Life Points goes down (8000 —> 6200) We see the shadow form behind her

Shadow Meggy: Just give up it’s all over know but hey at least you get to see the world from the heights before your death which if you want to be merciful to yourself I say to have it be cut short y’know

Human Meggy gives the shadow the death glare

Endless: Anyways it’s my turn! I activate Armed Dragon Lv 3’s Effect by sending this to the graveyard I can special summon Armed Dragon Lv 5 to the field

Armed Dragon Lv 3 is sucked up in a lack hole as Armed Dragon Lv 5 appears (2400/1700; Level 5)

Endless: Now I draw! I set a card and now attack Elemental Hero Startos, Armed Dragon!

Human Meggy: I use Barrier Hero in order to negate your’s attack

Endless: So that’s how it is? Than so be it I end my turn now it’s your’s.

Human Meggy: I draw! I place a card down and summon Elemental Hero Bladedge!

Elemental Hero Bladedge appears on the field (2600/1800;Level 5)

Endless: But how is that possible you need at least two in order to summon a monster with that level.

Human Meggy: Easy it’s the effect of Elemental Hero Necroshade which allows me to summon Elemental Hero’s Level 5 or higher without needing any tributes of the card is in the graveyard now Bladedge attack Armed Dragon Lv 5!

Endless: I activate the trap card, Reinforcements! Which’ll give my monster a boost of five hundred attack points enough to destroy your’s

Armed Dragon Lv 5 (2400 —> 2900) shoots out a laser obliterating Elemental Hero Bladedge (Human Meggy’s Life Points: 6200 —> 5900)

Human Meggy: I activate Hero’s Counterattack once a hero monster is destroyed, you pick a card out of my hand and if it’s a hero card I get to special summon it and also destroy a monster on your side of the field!

Endless: I pick the middle?

Human Meggy: Wildheart nice choice but not so nice once your Dragon decommissioned!

Armed Dragon Lv 5 is blown up as Elemental Hero Wildheart appears on the field (1500/1600; Level 4)

Human Meggy: Now Wildheart attack Endless directly!

Wildheart slashes at Endless damaging his life Points (8000 –> 6500)

Human Meggy: Now Startos attack Endless directly!

Endless: Not so fast I activate Enchanted Javelin which it’ll increase my life Points to match your monster thereby making nothing changed but no more monsters left to attack with.

Endless LP: 6500 –> 8300

Elemental Hero Startos attack’s Endless (8300 –> 6500)

Human Meggy: I end my turn, now it’s your’s.

Shadow Meggy: Beginners Luck.

Endless: I draw! I set a monster card and end my turn.

Human Meggy: I draw! I summon Elemental Hero Woodsman

Elemental Woodsman appears of the field (1000/2000; Level 4)

Human Meggy: And next I use Elemental Recharge in order to get 1000 life Points for every Face Up Elemental Hero monsters on my field and with three I get 3000 life Points

Human Meggy’s LP: 5900 —> 8900)

Human Meggy: Next I attack your face down with Startos!

Elemental Startos attack the facedown to reveal it’s The Dragon Dwelling in the Cave (1300/2000; Level 4) who shoots out a flame burning Startos it but doing nothing (Human Meggy LP: 8900 -> 8700)

Human Meggy: I end my turn

Endless: I draw! I summon Warrior Dai Grepher!

Warrior Dai Grepher appears (1700/1600; Level 4)

Human Meggy: (Somethings Up I feel It)

Endless: Next I use Super Polymerization in order to fusion summon using my monster on the field as the fusion materials by discarding a card in my hand and so I shall I’ll use Warrior Dai Grepher And The Dragon Dwelling in the cave in order to fusion summon Blue Eyes Twin Burst Dragon despite them not being able to make but I’m in charge so screw the rules!

Blue Eyes Twin Burst Dragon appears on the field (3000/2500)

Endless: But that’s not all I can attack twice! Blue Eyes Twin Burst Dragon attack Woodsman and Wildheart! Twin Burst!

Blue Eyes Win Burst sends out two lasers at the monsters destroying them (Human Meggy’s LP: 8700 -> 5700, 5700 -> 2700)

Endless: With that I end my turn now it’s your’s but it’s over just accept defeat.

Human Meggy: (Maybe I should? No I shouldn’t!)

Shadow Meggy: Your weak, your monsters are weak, Let me show you how things are done.

Shadow Meggy takes control of Human Meggy causing a dark aura to surround her and her to scream

Culdee: Human Meggy?

Colonel Noodle: It’s finally getting interesting.

Dreamcaster: Yeah time to time have it up the ante.

Dreamcaster cause a mist to surround them

Shadow Meggy: Hello, I don’t have a name really but you can call me Shadow Meggy.

Chapter 3
Shadow Meggy: Hello, I don’t have a name really but you can call me Shadow Meggy.

Endless: I’m gonna call you Florence.

Shadow Meggy: No it’s Shadow Meggy.

Endless: So Florence any idea on why is mist is surrounding us?

Shadow Meggy: IT’S SHADOW MEGGY. But yeah no I’m lost

Dreamcaster: Have you watched Season 4 of the original Yugioh?

Endless: I watched the Abridged version.

Dreamcaster: But in short the loser, loses there soul.

Culdee: WHAT?!

Soul: That can’t be!

Endless: So this is how it has to be, it’s your move.

Shadow Meggy: Ok, I draw! I special Summon Elemental Hero Bubbleman in defense mode

Elemental Hero Bubbleman appears in a crouch position

Shadow Meggy: Now if I have no other cards in my hand I can special summon Bubbleman and draw two cards. And I draw! First I use O - Oversoul in order to special summon a monster in my graveyard! And I use to bring back Bladedge!

Elemental Hero Bladedge appears back on the field through a black hole (2600/1800; Level 5)

Shadow Meggy: Next I use Skyscraper. Which if a Elemental Hero faces off a stronger monster when it attack’s it gains 1000 attack points eclipsing your dragon! Now Bladedge attack Blue Eyes Twin Burst Dragon!

Bladeedge gains 1000 attack points (2600 -> 3600) and attack’s Blue Eyes Burst Dragon (Endless LP: 6500 –> 5900)

Shadow Meggy: Next Startos attack Endless directly!

Elemental Hero Startos attack’s Endless (5900 —> 4100)

Shadow Meggy: I end my turn.

Endless: I draw! I activate Black Hole taking away both of your monsters

Shadow Meggy: Just a mere setback.

Endless: I end my turn.

Shadow Meggy: I draw! I set a card and end my turn.

Endless: I draw! I end my turn.

Shadow Meggy: I draw! I place a card and end my turn

Endless: I draw! I place a card and end my turn.

Shadow Meggy: I draw! I use Hero Blast in order to return Startos to my hand and next I summon him to the field

Elemental Hero Stratos reappears on the field through a black hole (1800/1200; Level 4)

Shadow Meggy: Next I use one of it’s Effect in order to add another hero to my hand and Startos attack’s you directly

Endless: I use Draining Shield to negate your attack and gain life Points equal to your monsters attack points

A Shield appears in front of Endless blocking the attack (4100 –> 5900)

Shadow Meggy: I end my turn.

Endless: I draw! I place a monster card face down and end my turn.

Shadow Meggy: I draw! I summon Elemental Hero Blazeman in attack mode!

Elemental Hero Blazeman appears on the field (1800/1200; Level 4)

Shadow Meggy: Next I’ll attack your face down with Stratos!

Stratos attack’s the face down o reveal it’s Blackwing - Mistral the Silver Shield (100/1800; Level 2) but neither is destroyed

Shadow Meggy: GRR! I end my turn!

Endless: I draw. I summon Gagaga Magician in attack mode!

Gagaga Magician appears on the field (1500/1000; Level 4)

Endless: Next I use Gagaga Magician’s Effect in order to change it’s Level to Level 6!

Gagaga Magician twirls his rod thing and changes it Level (Level 6)

Endless: Next I use Gagaga Magician And Blackwing - Mistrial the Silver Shield in order to perform a Synchro summon despite Gagaga Magician not able to be used for synchro Summons But Screw the rules since that’ll get me Stardust Dragon!

Stardust Dragon appears on the field (2500/2000; Level 8)

Endless: Next I use Monster Reborn! (Now What Monster should I revive I could, no Likely should save it till next round.) In order to bring back Armed Dragon Lv 5.

Armed Dragon Lv 5 Appears on the field (2400/1700; Level 5)

Endless: Now Armed Dragon Lv 5 and Stardust Dragon Destroy Startos And Blazeman!

The two shoot out a laser to destroy the two sending Shadow Meggy back, (2700 –> 2100, 2100 –> 1400)

Endless: Now now I activate Armed Dragon Lv 5 Effect if I destroy a monster in battle during my turn I can send this to the graveyard in order to summon Armed Dragon Lv 7. And so say goodbye to Armed Dragon Lv 5 and hello to Armed Dragon Lv 7

Armed Dragon Lv 5 goes into a black hole as Armed Dragon Lv 7 appears on the field (2800/1000; Level 7)

Endless: And so I end my turn.

Shadow Meggy: I draw! I I use O - Oversoul in order to summon Elemental Bladedge back to the field

Elemental Hero Bladedge: 2600/1800; Level 5

Shadow Meggy: Now I use O - Oversoul second Effect if a monster equals or is below the attack of Bladedge I can destroy a monster of your and I’ll destroy your’s Stardust Dragon.

Endless: Not so fast I send my Dragon to the graveyard it’ll negate the effect and at the end phase I get my Dragon back!

Stardust Dragon is destroyed

Shadow Meggy: Now with Skyscraper in Effect I can easily destroy your Armed Dragon Lv 7 now Bladedge attack!

Elemental Hero Bladedge (2600 —> 3600) attack’s and destroy’s Armed Dragon Lv 7 (Endless LP: 5900 –> 5100)

Shadow Meggy: Now What you will do next.

Endless: First Stardust Dragon return to my field

Stardust Dragon returns to his field

Endless: And now I draw! I use Soul Taker to destroy a monster of your’s at the cost of a 1000 life Points added to you but it’s a small price for salvation. I destroy your Bladedge!

Elemental Hero Bladedge is destroyed (Shadow Meggy: 1400 –> 2400)

Endless: And now it leaves you open for my Stardust Dragon with 2500 attack points enough to finish this! Go Stardust Dragon! End this asinine duel!

Shadow Meggy: No! No! No!

Stardust Dragon shoots out a laser that hits Shadow Meggy (2400 –> 0)

The mist disappears

RH: Endless has just defeated Human Meggy, Endless progress into the quarterfinals!

Culdee jumps up onto to Meggy to find her unresponding

Culdee: Medic! Medic!

—

Now if Endless didn’t use Stardust Dragoon’s effects.

—

Endless: And I end my turn

Shadow Meggy: I draw! I summon Elemental Hero Avian!

Elemental Hero Avian appears (1000/1000; Level 3)

Shadow Meggy: And Avian attack Endless directly!

Avian does just that sending a air slash to injure Endless (Endless LP: 5900 –> 4900)

Shadow Meggy: And I end my turn.

Endless: I draw! I use the anime version of Card of Serenity! It allows us to draw till we both have six cards!

The two draw until both have six

Endless: First I set a monster, next I use Soul Exchange with a monster I’ll use as a tribute in order to tribute summon, Curse of Dragonfire!

Curse of Dragonfire explodes out of Avian and goes to Endless Side (2000/1500; Level 5)

Endless: Next I place two cards face down

Endless: And I use it’s Effect to destroy Skyscraper and I end my turn.

Shadow Meggy: I draw! I use Polymerization!

Endless: I use Magic Jammer by discarding 1 card I negate that activation.

Endless throws out a card causing the card (Polymerization) to be destroyed

Shadow Meggy: I summon Elemental Hero Sparkman

Elemental Hero Sparkman appears on the field (1600/1400; Level 4)

Shadow Meggy: I end my turn

Shadow Meggy: I place two cards down and end my turn.

Endless: I draw! I summon Debris Dragon in attack mode

Debris Dragon goes on the field (1000/2000; Level 4)

Endless: Next I use my Monster Reborn to bring back Gagaga Magician

Gagaga Magician appears on the field (1500/1000 Level 4)

Endless: Next I activate it’s Effect to change it’s Level to Level 3 in order to Synchro summon Black Rose Dragon

Black Rose Dragon roars as it appear on the field (2400/1800; Level 7)

Endless: Afterwards I have Curse of Dragonfire attack your Sparkman

Shadow Meggy: I use Barrier Hero to negate your attack

Endless: No Matter I’ll have Black Rose attack your Sparker.

Black Rose Dragon slashes at Sparkman destroying it (2400 –> 1600)

Endless: I end my turn.

Shadow Meggy: I draw! (Well I can at the least go out with a bang) I use Polymerization in order to fuse Elemental Hero Avian And Burstinitrix to fusion summon Elemental Hero Flame Wingman!

Elemental Flame Wingman appears on the field (2100/1200; Level 7)

Shadow Meggy: Now I attack your Curse of Dragonfire

Elemental Flame Wingman punches the dragon destroying it (Endless LP: 4900 –> 4800)

Shadow Meggy: Next with Flame Wingman’s Effect you take damage equal to your monster’s attack!

Endless suffers a shock (Endless LP: 4800 –> 2800)

Shadow Meggy: I-I end my turn.

Endless: I draw! I activate Change of Heart in order to take control of your Elemental Flame Wingman.

Flame Wingman flies to Endless field

Endless: And let’s finish with your own monster! Flame Wingman attack Shadow Meggy Directly!

Shadow Meggy: I use Fake Hero in order to special summon Elemental Hero Neos in attack mode

Elemental Hero Neo’s appear in attack mode (2500/2000; Level 7) as Flame Wingman attack’s it just to be cross countered destroying it (Endless LP: 2800 –> 2400)

Endless: I end my turn

Elemental Hero Neos return to Shadow Meggy’s hand

Shadow Meggy: I draw! I set a card and end my turn.

Endless: I draw! I use Shield Crush to destroy your face down!

Shadow Meggy’s face down is destroyed

Endless: Now Black Rose Dragon! Attack Shadow Meggy directly!

Black Rose Dragon shoots out a laser hitting Shadow Meggy and creating a huge explosion (1600 –> 0)

—

Scrapped Ending

RH: Human Meggy has just been defeated! Endless wins and is moving onto the next round!

Culdee jumps up to console Human Meggy

Shadow Meggy: And you just lost. How pitiful you can still take me up on my offer. You can’t just ignore me you know.

Endless glares at the shadow

RH: Ok we’ll take a short break before going into the third match.

The rest nods as the episode ends

Cards they had and used

Human Meggy

Hand

Elemental Hero Neos

Used

Elemental Hero Clayman (On Field)

Elemental Hero Burstinitrix

Barrier Hero

Fake Hero

Elemental Hero Avian

Elemental Hero Sparkman

Elemental Hero Blazeman

Hero Blast

O - Oversoul

Hero Counterattack

Elemental Hero Bladedge

Elemental Hero Startos

Elemental Hero Wild Heart

Elemental Hero Absolute Zero

Elemental Hero Blazeman

Barrier Hero

E - Emergency Call

Elemental Hero Ice Edge

Endless

Hand

Gagaga Magician

Monster Reborn

Curse of Dragonfire

Soul Exchange

Magic Jammer

Armed Dragon Lv 3

Debris Dragon

Used

Stardust Dragon

Armed Dragon Lv 5

Blackwing — Mistral the Silver Shield

Gagaga Magician

Monster Reborn

Draining Shield

Black Hole

Blue Eyes Twin Burst Dragon

Super Polymerization

Dragon Dwelling in the Cave

Reinforcements

Blue Eyes White Dragon

Sakuestsu Armor

Magic Cylinder

Armed Dragon Lv3

Armed Dragon Lv 5

Enchanted Javelin

Decks

Human Meggy

Elemental Hero Blazeman (2x)

Attribute/Type: Fire/Warrior

ATK/DEF: 1200/1800 (Level 4)

If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Elemental Hero Clayman

Attribute/Type: Earth/Warrior

ATK/DEF: 800/2000 (Level 4)

No Effect

Elemental Hero Avian (2x)

Attribute/Type: Wind/Warrior

ATK/DEF: 1000/1000 (Level 3)

No Effect

Elemental Hero Burstinitrix (2x)

Attribute/Type: Fire/Warrior

ATK/DEF: 1200/800 (Level 3)

No Effect

Elemental Hero Bubbleman (2x)

Attribute/Type: Water/Warrior

ATK/DEF: 800/1200 (Level 3)

If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Elemental Hero Startos (2x)

Attributes/Type: Wind/Warrior

ATK/DEF: 1800/200 (Level 4)

When this card is Normal or Special Summoned: You can activate 1 of these effects.

● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.

● Add 1 "HERO" monster from your Deck to your hand.

Elemental Hero Ice Edge

Attribute/Type: Water/Warrior

ATK/DEF: 800/900 (Level 3)

When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.

Elemental Hero Sparkman

Attribute/Type: Light/Warrior

ATK/DEF: 1600/1400 (Level 4)

No Effect

Elemental Hero Wildheart

Attribute/Type: Earth/Warrior

ATK/DEF: 1500/1600 (Level 4)

This Card is unaffected by trap cards

Elemental Hero Necroshade

Attribute/Type: Dark/Warrior

ATK/DEF: 1600/1800 (Level 5)

Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.

Elemental Hero Bladedge

Attribute/Type: Earth/Warrior

ATK/DEF: 2600/1800 (Level 7)

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Elemental Hero Woodsman (2x)

Attribute/Type: Earth/Warrior

ATK/DEF: 1000/2000 (Level 4)

Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.

Elemental Hero Neos

Attribute/Type: Light/Warrior

ATK/DEF: 2500/2000 (Level 7)

No Effect

Hero Counterattack (Trap)

When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.

Change of Hero - Reflector Ray (Trap)

When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.

Elemental Recharge (2x) (Trap)

Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.

Barrier Hero (2x) (Trap)

Negate 1 attack from an opponent's monster. You must control a face-up"Elemental HERO" monster to resolve this effect.

Feather Storm (Trap)

Activate only if you control a face-up "Elemental Hero Avian". Switch the original ATK and DEF of all face-up monsters your opponent controls, until the End Phase.

Hero Blast (Trap)

Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.

Skyscraper (Spell)

If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.

Fake Hero (Spell)

Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.

Hero Signal (Trap)

When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.

Hero Heart (Spell)

Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.

Hero Flash (Spell)

Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.

O - Oversoul (2x) (Spell)

Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target

R - Righteous Justice (2x) (Spell)

Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.

E - Emergency Call (2x) (Spell)

Add 1 "Elemental HERO" monster from your Deck to your hand.

Polyization (3x) (Spell)

Fusion Summon 1 Fusion Monster from your Extra Deck, using monstersfrom your hand or field as Fusion Material

Extra Deck

Elemental Hero Wildedge

Attribute/Type: Earth/Warrior and Fusion

ATK/DEF: 2600/2300 (Level 8)

"Elemental HERO Wildheart" + "Elemental HERO Bladedge"

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

Elemental Hero Flame Wingman

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"

Attribute/Type: Wind/Warrior And Fusion

ATK/DEF: 2100/1200 (Level 6)

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Elemental Hero Electrum

”Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"

Light/Warrior And Fusion

ATK/DEF: 2900/2600 (Level 10)

Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monsteryour opponent controls that shares an Attribute with this card.

Elemental Hero Thunder Giant

Attribute/Type: Light/Warrior And Fusion

ATK/DEF: 2400/1500 (Level 6)

"Elemental HERO Sparkman" + "Elemental HERO Clayman"

Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.

Elemental Hero Steam Healer

“Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"

Attribute/Types: Water/Warrior And Fusion

ATK/DEF: 1800/1000 (Level 5)

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.

Elemental Hero Absolute Zero

Attribute/Type: Water/Warrior

ATK/DEF: 2500/2000 (Level 8)

1 "HERO" monster + 1 WATER monster

Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

Endless

Gagaga Magician (2x)

Attribute/Type: Dark/Spellcaster

ATK/DEF: 1500/1000 (Level 4)

Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.

Ceremonial Bell

Attribute/Type: Light/Spellcaster

ATK/DEF: 0/1850 (Level 3)

As long as this card remains face-up on the field, both players must show their respective hands.

Armed Dragon Lv 3 (2x)

Attribute/Type: Wind/Dragon

ATK/DEF: 1200/900 (Level 3)

During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

Armed Dragon Lv 5

Attribute/Type: Wind/Dragon

ATK/DEF: 2400/1700 (Level 5)

You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Armed Dragon Lv 7

Attribute/Type: Wind/Dragon

ATK/DEF: 2800/1000 (Level 7)

Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.

Dragon Dwelling in the cave

Attribute/Type: Wind/Dragon

ATK/DEF: 1300/2000 (Level 4)

No Effect

Battle Ox

Attribute/Type: Earth/Beast Warrior

ATK/DEF: 1700/100 (Level 4)

No Effect

Warrior Dai Grepher (2x)

Attribute/Type: Earth/Warrior

ATK/DEF: 1700/1600 (Level 4)

No Effect

Soul Drain Dragon

Attribute/Type: Light/Dragon

ATK/DEF: 4000/0 (Level 8)

Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly.

Soul Taker (Spell)

Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.

Card of Serenity (Spell/Anime Form)

Each player draws until they have 6 cards in their hand.

Super Polymerization (2x) (Spell)

Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.

Shield Crush (Spell)

Target 1 Defense Position monster on the field; destroy that target.

Monster Reborn (2x) (Spell)

Target 1 monster in either GY; Special Summon it.

Dian Keto the Cure Master (Spell)

Increase your Life Points by 1000 points.

Dark Hole (Spell)

Destroy all monsters on the field.

Soul Exchange (Spell)

Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.

Change of Heart (2x) (Spell)

Target 1 monster your opponent controls; take control of it until the End Phase.

D. Tribe (Trap)

All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn

Enchanted Javelin (Trap)

Target 1 attacking monster. Gain Life Points equal to its ATK.

Rainbow Life (Trap)

Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Magical Arm Shield (Trap)

When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.

Sakurestu Armor (Trap)

When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

Draining Shield (Trap)

When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.

Magic Deflector (Trap)

For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

Reinforcements (Trap)

Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.

Magic Cylinder (2x) (Trap)

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Magic Jammer (2x)

When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

Curse of Dragonfire

Attributes/Type: Dark/Dragon

ATK/DEF: 2000/1500 (Level 5)

If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

Blackwing - Kochi the Daybreak

Attributes/Types: Dark/Winged Dragon And Turner

ATK/DEF: 700/1500 (Level 4)

If this card was Special Summoned, it cannot be used as a Synchro Material.

Debris Dragon

Attributes/Types: Wind/Dragon And Turner

ATK/DEF: 1000/2000 (Level 4)

When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your graveyard; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.

Blue Eyes White Dragon

Attribute/Types: Light/Dragon

ATK/DEF: 3000/2500 (Level 8)

No Effect

Mystical Sheep #1 (2x)

Attributes/Type: Earth/Beast

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).

Blackwing - Mistral the Silver Shield

Attributes/Types: Dark/Winged Beast And Turner

ATK/DEF: 100/1800 (Level 2)

If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.

Extra Deck

XYZ

Number 46: Dragluon

Attributes/Types: Light/Dragon And Xzy

ATK/DEF: 3000/3000

2 Level 8 Dragon-Type monsters

Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.

● Special Summon 1 Dragon-Type monster from your hand.

● Target 1 Dragon-Type monster your opponent controls; take control of that target.

● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.

Fusion

Blue Eyes Twin Burst Dragon (2x)

Attribute/Type: Light/Dragon And Fusion

ATK/DEF: 3000/2500 (Level 10)

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Synchro

Stardust Dragon

Attributes/Types: Wind/Dragon And Synchro

ATK/DEF: 2500/2000 (Level 8)

1 Tuner + 1+ non-Tuner monsters

When a card or effect is activated that would destroy a card(s) on the field(Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn(and was not negated): You can Special Summon this card from your GY.

Black Rose Dragon

Attributes/Types: Fire/Dragon And Synchro

ATK/DEF: 2400/1800 (Level 7)

1 Tuner + 1+ non-Tuner monsters

When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

—

Mecha Sea Dragon Plesion

Attribute/Type: Water/Machine

ATK/DEF: 2300/1800

If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.

Invoked Cocytus (2x)

Attributes/Types: Water/Dragon And Fusion

ATK/DEF: 1800/2900 (Level 6)

“Aleister the Invoker" + 1 WATER monster

Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.

—

Round 1

Pauline vs Izuru

Winner: Izuru

Human Meggy vs Endless

Winner: Endless

Culdee vs Soul

Winner: Culdee

Silver vs Tari

Winner: Tari

Colonel Noodle vs Scott Pilgrim

Winner: Scott Pilgrim

Fluttershy vs Parappa

Winner: Fluttershy

Twilight vs Sunny

Winner: Twilight

Dreamcaster vs Junior

Winner: Dreamcaster