User blog:Endlesspossibilities 2006/SFU Yugioh Part 9

Silver: Now! Raidraptor Satelite Cannon Falcon! Attack Tari directly and finish this duel!

Raidraptor Satelite Cannon flies into the air breaking through the atmosphere and sending out a blast that goes and hits Tari sending her backwards into a railing (Tari’s LP: 2600 –> 0)

RH: And the winner is Silver!

Silver walks over and helps Tari up and they do a handshake

Silver: Good Game.

Tari: Yep, it was fun.

RH: And now the final match of this first round, Sunny and Twilight take your spots!

The two nods and go to their spots

Sunny/Twilight: LET’S DUEL!

Sunny: I’ll go first! I summon Cactus Bouncer

Cactus Bouncer appears on the field (1800/300; Level 4)

Sunny: Next I play the field spell Naturia Forest! If I negate the activation of a card you have than I get to special summon a Naturia type monster from my deck and with Cactus Bouncer effect of another plant monster is on the field than neither of us can special summon, thus effectively closing both off from our extra decks and shortcuts.

Twilight: That would just bite you in the behind later.

Sunny: I’ll place two cards facedown and end my turn.

Twilight: I draw! I summon Skilled Dark Magician

Skilled Dark Magician appears on the field (1900/1700; Level 4)

Twilight: Now I use the field spell Yami which gives Fiend and Spellcaster a 200 Attack/Defense boost!

Skilled Dark Magician is bathed in a dark glow (1900 –> 2100/1700 –> 1900)

Twilight: Whenever I activate or you activate a spell card Skilled Dark Magician gets a counter

Skilled Dark Magician (0 –> 1)

Sunny: You activated my trap card Divine Wrath by discarding my Naturia Horneedle I can destroy a monster of your’s when it’s using it’s effect!

Skilled Dark Magician is destroyed

Sunny: Now, Naturia Forest effect activates! I get to special summon a Naturia monster from my deck and I’ll choose… Naturia Fruitfly!

Naturia Fruitfly appears in defense mode (800/1500; Level 3)

Sunny: Now for each face up Naturia Monster I have your own monster will you lose 300 for attack and defense each, and since you used up your normal summon unless you have a monster reborn or call of the haunted, that means your field is empty.

Twilight: I’ll place two cards facedown and end my turn.

Sunny: Than I’ll draw! Cactus Bouncer attack directly!

Twilight: I I activate Magician’s Navigation to special summon a Dark Magician from my hand than another level 7 or lower Spellcaster

Sunny: Not if I have anything to say about that! I use wiretap thus negating your trap! And with Naturia Forest I get to special summon Naturia Cherries!

Naturia Cherries appear in defense mode (200/200; Level 1)

Sunny: And with that neither of us can special summon

Twilight: Thanks for that, I’m allowed to use without worrying of the trap card Eternal Soul! Which means my monsters aren’t effected by your card effects’

Sunny: Yeah but you need to get a monster on the field and with Catcus Bouncer effect still standby, means you don’t have much but I’ll still attack you directly!

Cactus Bouncer punches Twilight sending her back a few meters (LP: 8000 –> 6200)

Sunny: I’ll place one card facedown and end my turn

Twilight: I draw! I use Pot of Greed to draw a few more cards and I’ll summon Chocoate Magician Girl and it isn’t affected by your Fruitfoy effect with Eternal Soul

Chocolate Magician Girl appears on the field (1600/1000; Level 4) with it glowing and (1600 -> 1800/1000 –> 1200)

Twilight: I use it’s effect and by discarding a Spellcaster I draw a card

Twilight does just that getting one more card

Twilight: Than I discard Kiwi Magician Girl which allows Magician Girl’s to get 300 attack/defense!

Chocolate Magician Girl (1800 –> 2100)

Twilight: Now Chocolate Magician Girl attack Catcus Bouncer!

Sunny: Not so fast I use Safe Zone thus protecting one attack position monster from being destroyed by battle or card effects and I’ll equip it on Catcus Bouncer

Chocolate Magician Girl sends out a magic blast sending Catcus Bounce ring the air but the latter gets back up without a scratch (Sunny’s LP: 8000 –> 7700)

Twilight: I end my turn, and my Magician Girl attack goes back to normal)

Sunny: I draw! I’ll place a monster facedown and switch all my monsters to attack mode and have my Cactus Bouncer attack your Magician Girl

Cactus Bouncer and Chocolate Magician Girl attack with both being sent back but only Cactus Bouncer still on the field now Naturia Cherries and Fruitfly attack

The two attack’s Twilight (6200 –> 6000 –> 5200)

Sunny: And I’ll end my turn.

Twilight: I draw! I place a card facedown and end my turn

Sunny: Alright I draw! I’ll place a card facedown and I’ll flip summon Dandylion!

Dandylion appears in attack mode (300/300; Level 3)

Sunny: Next I have my Catcus bouncer attack

Cactus Bouncer rushes towards and attack’s but get sent back as the card is revealed to be Magician’s Robe (700/2000; Level 2) with it glowing (700 –> 900/2000 –> 2200) (Sunny’s LP: 7700 –> 7300)

Sunny: I end my turn.

Twilight: I draw! I place another card facedown and end my turn

Sunny: I draw! I

Cactus Bouncer attack her facedown!

Cactus Bouncer rushes but once again gets sent back this time by Magician’s Valkyrie (1600/1800; Level 4) with it glowing (1600 –> 1800/1800 –> 2000) (Sunny’s LP: 7300 –> 7100)

Sunny: And I’ll end my turn.

Twilight: I draw! I place a card facedown and end my turn.

Sunny: I draw! And I summon Giant Rat

Giant Rat appears (1400/1450; Level 4) in attack mode

Twilight: I draw! I tribute Magician’s Rod to summon Dark Magician Girl!

Dark Magician Girl appears on the field (2000/1700; Level 6) with it glowing (2000 –> 2200/1700 –> 1900)

Twilight: And for every Dark Magician or Dark Magician of Chaos in the graveyard she gets a 300 attack boost

Dark Magician (2200 –> 2500)

Sunny: I use Book of Moon to turn it to facedown defense!

Twilight: I use Black Illusion while dark Spellcaster with 2000 or more attack can’t be destroyed by battle or affected by my opponent card effects but it loses it’s own effects in the process

Dark Magician Girl (2500 –> 2200)

Twilight: Next I use Dark Burning Attack if I control a Dark Magician Girl than I get to destroy all of your monsters!

Sunny: But My Cactus Bouncer is can’t be destroyed by card effects with Safe Zone in play

Twilight: Still four monsters are gone

Dandylion, Naturia Cherries, Giant Rat, and Naturia Fruitfly are all enveloped by a sphere of magic sent by Dark Magician Gril and are promptly destroyed

Sunny: Next I use Dandylion’s effect when sent to the graveyard I get to special summon two tokens

Two Dandylion tokens appear (0/0; Level 1)

Sunny: And Naturia Cherries effect when destro- oh right… forgot to put other copies in, but with the two means that you still can’t special summon

Twilight: You Realize that Black Illusion and Eternal Soul means that Dark Magician Gril isn’t effected by your card effects like your safe zone?

Sunny: Well… oh no.

Twilight: I switch Magician’s Valkyrie to Attack mode and Dark Magician Girl attack Cactus Bouncer!

Dark Magician Girl sends out another blast of magic this time destroying Cactus Bouncer (Sunny’s LP: 7100 –> 6700)

Twilight: Now I use Eternal Spul to special Summon Dark Magician

Dark Magician Comes out of the graveyard and appears on the field (2500/2100; Level 7) with it glowing (2500 –> 2700/2100 –> 2300)

Twilight: Now I use the Valkyrie and Dark Magician to destroy your tokens.

The two Dandylion’s were destroyed

Twilight: And I end my turn.

Sunny: I draw! I summon Crane Crane

Crane Crane appears in attack mode (300/300; Level 3)

Sunny: It allows me to special summon a level 3 or so monster but I negate their effects and I choose Naturia Cherries!

Naturia Fruitfly appears in attack mode (200/200; Level 2)

Sunny: Next I use Leodrake’s Mane I choose one Naturia monster it’s attack becomes 3000 but I negate it’s effects and with you knowing that I choose Naturia Cherries!

Naturia Cherries glows (200 –> 3000)

Sunny: Cherries attack Valkyrie

Naturia Cherries attack’s and destroys Valkyrie (Twilight’s LP: 5200 –> 3000)

Sunny: And I tune Level 3 Naturia Cherries and Crane Crane to synchro Summon Naturia’s Beast and end my turn

Naturia Beast appears (2200/1700; Level 5)

Twilight: I draw! I summon Magician’s Rod!

Magician’s Rod appears in attack mode (1600/100; Level 3) with glowing (1600 –> 1800\100 –> 300)

Twilight: Next I use Dark Magic Attack to destroy your spells

Naturia Forest is obliterated

Twilight: Next I use Thousand Knives to destroy your Beast

Sunny: I use it’s effect to send a card to my graveyard and negate the effect

Twilight: Suit it yourself Dark Magician attack!

Dark Magician sends out a magic blast destroying it (Sunny’s LP: 6700 –> 6200)

Twilight: Next Dark Magician Girl and Magician’s Rod attack Sunny directly!

The two sends out blasts that hit Sunny (Sunny’s LP: 6200 –> 4600, 4600 –> 2300)

Twilight: And I end my turn.

Sunny: And I surrender I have no counters, well played.

Twilight: Thank you.

RH: And Sunny just surrender, that means Twilight wins, despite there probably being rule violations but I digress everyone you can go to your sleeping quarters and we’ll contiune the tournament tomorrow

The group agrees and goes to bed besides two individuals. We see Dreamcaster entering the makeshift ER room

Dreamcaster: Maybe I should give Culdee more rage hehe.

Dreamcaster grabs the sheets of Human Meggy’s bed to see she isn’t there.

Dreamcaster: WHAT IMPOSSIBLE?!

???: Actually I say it’s very possible.

Dreamcaster turns around to see CuldeeFell12 and Human Meggy being controlled by Shadow Meggy.

Shadow Meggy: Sup.

Dreamcaster: So you taken control of Human Meggy, I should’ve seen that coming, but who are you?

CuldeeFell12: CuldeeFell12, y’know Culdee’s clone, I get I’m not Welp known but still

Dreamcaster: Oh right, didn’t you die in The Baseball Tournament story thing?

CuldeeFell12: The reports of my death have been greatly exaggerated or because this is non canon take your pick

Dreamcaster: Ok But what are you doing here, like what motivate you into doing this.

CuldeeFell12: Got some rumors and heard this was non canon and enter here to get a bit of attention to be noticed but you should really make sure your door is close because if you had it closed than your plan wouldn’t been known

Dreamcaster: Oh…? So pray tell what is it?

CuldeeFell12: Easy, I read the prize for winning and turns out it was a wish you can use while it was not going to be canon to the mainline stories but that wouldn’t be a issue if the SFU have suddenly ceased to be.

Dreamcaster: Ha, but why are you two fighting against me you do know that if you get any big stories you would just be given an comeuppance more great than anything Endless could do.

Shadow Meggy: While I want my main host to well die, a part of me also wants her to live and actually accept her flaws and move on with her life with a purpose.

CuldeeFell12: And while mine isn’t as noble, but for me I want to be fucking known, Do you known what it’s like having to fade into obscurity no one akownloging your existence, just doomed for a life of living in nothingness, I don’t care if I be killed or murdered or die

Dreamcaster: Seems to be kind of repeat-

CuldeeFell12: Or anything else as long as it means that I get a chance to be finally given respect, to be known, hell maybe have a person like me as a villain, maybe even get some villain’s to consider me a bit of a friend! I’ll take that over this! If you think I’m gonna sit by and let you destroy the SFU before that chance arise than your more insane than Endless.

Dreamcaster: So what are you gonna do about it you don’t have the power yet to combat me.

CuldeeFell12: How about a duel, the winner decides if the SFU continues or should be destroyed.

Dreamcaster: Fine but only if her leaves the body

Shadow Meggy: Ugh, Fine.

Shadow Meggy walks over to the Human Meggy’s bed lays in it and goes out of it and goes to CuldeeFell12 besides him

Dreamcaster: I always known Human Meggy dreamed to be inside Culdee so at least in a way

CuldeeFell12: That doesn’t make sense with the genders, or at least I don’t think so

We cut to the two entering on the battle arena

CuldeeFell12: So how would this work anyways

Dreamcaster: I’m a fair man.

Shadow Meggy: Bullshit!

Dreamcaster: Consider this a two against one, if one of you fall than as long as the other wins than both of you win sounds simple.

CuldeeFell12: Yep.

Dreamcaster: Than let’s the games begin!

—

Hands

—

Sunny

Book of Moon (Graveyard)

Crane Crane

Leodrake’s Mane

Giant Rat (Graveuard)

Dandylion (Graveyard)

Naturia Horneedle (Graveyard)

Cactus Bouncer (Graveyard

Naturia Cherries (Graveyard)

Naturia Fruitfly (Graveyard)

Safe Zone (Graveyard)

Naturia Forest (On Field)

Divine Wrath (Graveyard)

Wiretap (Graveyard)

Used

—

Twilight

Black Illusion (Graveuard)

Magician’s Rod

Magician’s Valkyrie (Graveyard)

Skilled Dark Magician (Graveyard)

Eternal Soul (On field)

Dark Magician (Graveyard)

Magician Navigation (Graveyard)

Yami (On Field)

Thousand Knives

Dark Magic Attack

Pot of Greed (Graveyard)

Chocolate Magician Girl (On Field)

Kiwi Magician Girl (Graveyard)

Magician’s Robe (On Field)

Dark Magician Girl

Dark Burning Attack

Used

—

Decks

—

Sunny

Naturia Cliff

Attribute/Type: Earth/Rock

ATK/DEF: 1500/1000 (Level 4)

When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position.

Naturia Eggplant

Attribute/Type: Earth/Plant

ATK/DEF: 1000/700

When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.

Naturia Fruitfly

Attribute/Type: Earth/Insect

ATK/DEF: 800/1500 Level (3)

All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.

Naturia Horneedle

Attribute/Type: Earth/Insext

ATK/DEF: 1800/100 (Level 4)

When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.

Naturia Mantis

Attribute/Type: Earth/Insect

ATK/DEF: 1700/1500 (Level 4)

When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.

Naturia Marron

Attribute/Type: Earth/Plant

ATK/DEF: 1200/700 (Level 3)

When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.

Cactus Bouncer

Attribute/Type: Earth/Plant

ATK/DEF: 1800/300 (Level 4)

Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.

Crane Crane

Attribute/Type: Earth/Winged Beast

ATK/DEF: 300/900 (Level 3)

When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.

Dandylion

Attribute/Type: Earth/Plant

ATK/DEF: 300/300 (Level 3)

If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

Giant Rat

Attribute/Type: Earth/Beast

ATK/DEF: 1400/1450

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.

Gigantes

Attribute/Type: Earth/Rock

ATK/DEF: 1900/1300 (Level 4)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.

Grandsoil the Elemental Lord

Attribute/Type: Earth/Beast-Warrior

ATK/DEF: 2800/2200 (Level 8)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your GY. When this card is Special Summoned: You can target 1 monster in either player's GY; Special Summon that target. You can only use this effect of "Grandsoil the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

Lonefire Blossom

Attribute/Type: Fire/Plant

ATK/DEF: 500/1400 (Level 3)

Once per turn: You can Tribute 1 face-up Plant monster; Special Summon1 Plant monster from your Deck.

Neo-Spacian Grand Mole

Attribute/Type: Earth/Rock

ATK/DEF: 900/300 (Level 3)

At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

The Earth - Hex-Sealed Fusion

Attribute/Type: Earth/Rock

ATK/DEF: 1000/1600 (Level 3)

You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.

Naturia Butterfly

Attribute/Type: Earth/Insect and Tuner

ATK/DEF: 500/1200 (Level 3)

Once per turn, when your opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard and negate that attack.

Naturia Cherries

Attribute/Type: Earth/Insect and Tuner

ATK/DEF: 200/200 (Level 1)

If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.

Naturia Cosmobeet

Attribute/Type: Earth/Plant and Tuner

ATK/DEF: 700/1000 (Level 2)

When your opponent Normal Summons or Sets a monster, you can Special Summon this card from your hand.

Glow-Up Bulb

Attribute/Type: Earth/Plant and Tuner

ATK/DEF: 100/100 (Level 1)

If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

Spore

Attribute/Type: Wind/Plant and Tuner

ATK/DEF: 400/800 (Level 1)

If this card is in your GY: You can banish 1 other Plant monster from your GY; Special Summon this card, and if you do, increase its Level by the Level of that banished monster. You can only use this effect of "Spore" once per Duel.

Naturia Forest (Spell)

If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.

Barkion's Bark (Spell)

Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.

Landoise's Luminous Moss (Spell)

Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.

Leodrake's Mane (Spell) (2x)

Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.

Book of Moon (Spell)

Target 1 face-up monster on the field; change that target to face-down Defense Position.

Foolish Burial Goods (Spell)

Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

Mark of the Rose (Spell)

Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.

Miracle Fertilizer (Spell)

Once per turn: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.

Miracle Synchro Fusion (Spell)

Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card.

Super Solar Nutrient (Spell)

Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

Ties of the Brethren (Spell)

Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

Tuner's High (Spell)

Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.

Naturia Sacred Tree (Trap)

If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn.

● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck.

● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.

Exteriors Fang (Trap)

Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.

Black Horn of Heaven (Trap)

When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it

Divine Wrath (Trap)

When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Safe Zone (Trap)

Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

Wiretap (Trap)

When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.

Extra Deck

Naturia Exterio

Attribute/Type: Earth/Beast and Fusion

ATK/DEF: 2800/2400 (Level 10)

"Naturia Beast" + "Naturia Barkion"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.

Naturia Gaiastrio

Attribute/Type: Earth/Rock and Fusion

ATK/DEF: 3200/2100 (Level 10)

2 EARTH Synchro Monsters

During either player's turn, when a card or effect is activated that targetsexactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card.

Naturia Beast

Attribute/Type: Earth/Beast and Synchro

ATK/DEF: 2200/1700 (Level 5)

1 EARTH Tuner + 1+ non-Tuner EARTH monsters

When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Naturia Barkion

Attribute/Type: Earth/Dragon and Synchro

ATK/DEF: 2500/1800 (Level 6)

1 EARTH Tuner + 1 or more non-Tuner EARTH

monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Naturia Landoise

Attribute/Type: Earth/Rock and Synchro

ATK/DEF: 2350/1600 (Level 7)

1 EARTH Tuner + 1 or more non-Tuner EARTH monstersWhile this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.

Armades, Keeper of Boundaries

Attribute/Type: Light/Fiend and Synchro

ATK/DEF: 2300/1500 (Level 5)

1 Tuner + 1 or more non-Tuner monsters

If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Black Rose Dragon

Attribute/Type: Fire/Dragon and Synchro

ATK/DEF: 2400/1800 (Level 7)

1 Tuner + 1+ non-Tuner monsters

When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

—

Twilight

Dark Magician

Attribute/Type: Dark/Spellcaster

ATK/DEF: 2500/2100 (Level 7)

Apple Magician Girl

Attribute/Type: Fire/Spellcaster

ATK/DEF: 1200/800 (Level 3)

Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.

Apprentice Illusion Magician

Attribute/Type: Dark/Spellcaster

ATK/DEF: 2000/1700 (Level 6)

You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

Armageddon Knight

Attribute/Type: Dark/Warrior

ATK/DEF: 1400/1200 (Level 4)

When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Chocolate Magician Girl

Attribute/Type: Water/Spellcaster

ATK/DEF: 1600/1000 (Level 4)

Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.

Dark Magician Girl

Attribute/Type: Dark/Spellcaster

ATK/DEF: 2000/1700 (Level 6)

Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

Dark Magician of Chaos

Attribute/Type: Dark/Spellcaster

ATK/DEF: 2800/2600 (Level 8)

During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

Elemental HERO Prisma

Attribute/Type: Light/Warrior

ATK/DEF: 1700/1100 (Level 4)

Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

Kiwi Magician Girl

Attribute/Type: Wind/Spellcaster

ATK/DEF: 1800/1200 (Level 5)

During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.

Magician of Dark Illusion

Attribute/Type: Dark/Spellcaster

ATK/DEF: 2100/2500 (Level 7)

This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.

● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.

● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.

Magician's Robe

Attribute/Type: Dark/Spellcaster

ATK/DEF: 700/2000 (Level 2)

During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.

Magician's Rod

Attribute/Type: Dark/Spellcaster

ATK/DEF: 1600/100 (Level 3)

When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effectwhile this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

Magician's Souls

Attribute/Type: Dark/Spellcaster

ATK/DEF: 0/0 (Level 1)

You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;

● Special Summon this card.

● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.You can only use each effect of "Magicians' Souls" once per turn.

Magician's Valkyria

Attribute/Type: Light/Spellcaster

ATK/DEF: 1600/1800 (Level 4)

Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.

Silent Magician

Attribute/Type: Light/Spellcaster

ATK/DEF: 1000/1000 (Level 4)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

Skilled Dark Magician

Attribute/Type: Dark/Spellcaster

ATK/DEF: 1900/1700 (Level 4)

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.

Sorcerer of Dark Magic

Attribute/Type: Dark/Spellcaster

ATK/DEF: 3200/2800 (Level 9)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Night's End Sorcerer

Attribute/Type: Dark/Spellcaster and Tuner

ATK/DEF: 1300/400 (Level 2)

When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.

Magician of Black Chaos

Attribute/Type: Dark/Spellcaster and Ritual

ATK/DEF: 2800/2600 (Level 8)

You can Ritual Summon this card with "Black Magic Ritual".

Black Illusion (Trap)

Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.

Dark Horizon (Trap)

When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.

Dark Renewal (Trap)

When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.

Eternal Soul (Trap)

Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;

● Special Summon 1 "Dark Magician" from your hand or GY.

● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

Final Geas (Trap)

If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).

Magician Navigation (Trap)

Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control"Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.

Magician's Circle (2x) (Trap)

When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.

Magician's Combination (Trap)

Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.

Magicians' Defense (Trap)

While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.

Yami (Spell)

All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.

The Eye of Timaeus (Spell)

(This card is also always treated as "Legendary Dragon Timaeus".)Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

Thousand Knives (Spell)

If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.

Dark Burning Attack (Spell)

If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.

Pot of Greed (Spell)

Draw 2 cards.

Pot of Duality (Spell)

Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.

Black Magic Ritual (Spell)

This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

Gold Sarcophagus (2x) (Spell)

Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

Monster Reborn (2x) (Spell)

Target 1 monster in either GY; Special Summon it.

Extra Deck

Amulet Dragon

Attribute/Type: Dark/Dragon and Fusion

ATK/DEF: 2900/2500 (Level 8)

"Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.

Dark Magician Girl the Dragon Knight

Attribute/Type: Dark/Dragon and Fusion

ATK/DEF: 2600/1700 (Level 7)

"Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

Ebon High Magician

Attribute/Type: Dark/Spellcaster and Xyz

ATK/DEF: 2300/2800 (Rank 7)

2 Level 7 Spellcaster-Type monsters

While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.

Ebon Illusion Magician

Attribute/Type: Dark/Spellcaster and Xyz

ATK/DEF: 2500/2100 (Rank 7)

2 Level 7 monsters

You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.

Magi Magi ☆ Magician Gal

Attribute/Type: Dark/Spellcaster and Xyz

ATK/DEF: 2400/2000 (Rank 6)

2 Level 6 Spellcaster monsters

Once per turn: You can detach 1 material from this card and banish 1 card from your hand, then activate 1 of these effects;

● Target 1 monster your opponent controls; take control of it until the End Phase.

● Target 1 monster in your opponent's GY; Special Summon it to your field.

Number 11: Big Eye

Attribute/Type: Dark/Spellcaster And Xyz

ATK/DEF: 2600/2000 (Rank 7)

2 Level 7 monsters

Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

Red-Eyes Flare Metal Dragon

Attribute/Type: Dark/Dragon and Xyz

ATK/DEF: 2800/2400 (Rank 7)

2 Level 7 monsters

Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it.

—

Round 1

Pauline vs Izuru

Winner: Izuru

Human Meggy vs Endless

Winner: Endless

Culdee vs Soul

Winner: Culdee

Silver vs Tari

Winner: Tari

Colonel Noodle vs Scott Pilgrim

Winner: Scott Pilgrim

Fluttershy vs Parappa

Winner: Fluttershy

Twilight vs Sunny

Winner: Twilight

Dreamcaster vs Junior

Winner: Dreamcaster

Shadow Meggy & Culdeefell12 vs Dreamcaster

Winner: Dreamcaster