User blog:Endlesspossibilities 2006/SFU Yugioh Part 7

Chapter 9
We cut to Soul and Alice entering the storage area to see the Masked Figure

Soul: Halt!

Alice: Stop where you are at!

Masked Figure: What do you need?

Soul: Where are you here?

Alice: Are you even suppose to be here?

Masked Figure: No but screw what the rules are what I’m doing is something that matters more than the ever changing rules.

Soul: What’s stopping us from getting people to help us get rid of you

Masked Figure: How about a duel if I win you don’t do that and mention this to no one.

Soul: And if I win you get off of this blimp and we’ll never have to see your face again.

Alice: Are you sure about this.

Soul: So are you ready.. um?

Masked Figure: Just call me Twelve it’ll save time.

Soul: Ok Twelve... what do you even have a-?

Twelve: Yes, I got one from Chekhov’s Warehouse.

Soul: Huh... Alright...

Both: Let’s duel!

Twelve: I’ll start! I use Final Countdown and if I pay 2000 LP and after twenty turns, I win which this turn will count as the first.

20 orbs goes into the air (12’s LP: 8000 –> 6000)

Soul: Any other moves?

Alice: I’ll count the turns

Twelve: Yes, next I use Swords Of Revealing Light And place two cards face down and end my turn

A orb falls to the ground and dissipate

Turn 2

Soul: It’s my move! I Draw! I summon Aybss Soldier

Aybss Soldier appears on the field (1800/1300; Level 4)

Soul: Next I use it’s Effect “once per turn If I discard a water card to the graveyard I get to return a card on your field!

Soul throws a card away

Soul: And I choose your Final Countdown

Final Countdown returns to Twelve’s Hand and all orbs blow up

Soul: I use Umi in order to boost my monsters attack

Aybss Soldier glows (1800 –> 2000/1300 —> 1500)

Soul: And with Swords Of Revealing Life On standby I’ll just place a card face down end my turn.

Alice: Take That!

Twelve: I draw! I use Dark Hole to Destroy your Aybss Soldier!

Aybss Soldier gets sucked up by a dark hole

Twelve: Next I gonna do a do over with Final Countdown!

20 orbs appear in the sky (12’s LP: 6000 –> 4000)

Twelve: I end my turn.

Soul: What but my field is empty.

Twelve: It’s your move.

Alice: It’s Turn 2.

Soul: I draw! I have to end my turn

Alice: Turn 3.

Twelve: I draw! I end my turn.

Alice: Turn 4.

Soul: Alice?

Alice: Keeping track of the final Countdown

Twelve: Yeah by the end of it I would’ve reached Venus if you gonna make not a move.

Soul: I draw! I place a card face down and end my turn and that’s the end of the Revealing Light

The swords fade out

Alice: Turn 5, One forth there., Soul!

Twelve: I draw! I set a monster card in defense and end my turn.

Alice: Turn 6, Soul.

Soul: I got it! (Please be a monster) I Draw! I summon Atlantean Dragon!

Atlantean Dragon appears on the field (1800/0; Level 4) and it glows (1800 –> 2000/0 –> 200)

Soul: Now my Dragon Destroy his set monster!

Atlantean Dragon sends out a laser attacking the facedown to reveal it to be Marshmellon (300/500; Level 3) but it wasn’t destroyed

Twelve: Now you activated it’s Effect if it was set and attacked you get 1000 points of damage

Soul’s LP: 8000 –> 7000)

Twelve: And to add insult to injury it’s Effect means it can’t be destroy by battle

Soul: Grr.... I end my turn.

Alice: Turn 7...

Twelve: I draw! I place a monster card face down and end my turn

Alice: Turn 8!

Soul: I draw! I Summon Deep Diver to the field!

Deep Diver appears (1000/1100; Level 3) and it glows (1000 –> 1200/1100 –> 1300)

Soul: Next I use the Spell card Surface! Which allows me to special summon a level 3 or lower monster in my graveyard in defense, and I’ll bring back another Deep Diver!

Another Deep Diver appears

Soul: And now with two Level three’s that allows me to build the overlay network!

A black hole more colorful sucks up the two deep divers

Soul: In order to Xyz summon Number 17: Leviathan Dragon!

Leviathan Dragon arrives onto the field (2000/0; Rank 3) and it glows (2000 –> 2200/0 –> 200)

Soul: Now since I can’t do anything to your monster I’ll end my turn.

Alice: Turn 9.

Twelve: My move! I draw! I tribute your Leviathan Dragon And Atlantean Dragon!

Soul: But that’s against the rules!

Twelve: Not unless it’s Lava Golem!

Alice: Oh no.

Twelve: Correct and I special Summon Lava Golem to his field

Lava Golem appears on the field (3000/2500; Level 8) but steam goes from it (3000 –> 2800/2500 –> 2200)

Twelve: Now I end my turn

Alice: Turn 10! Soul there’s only one half left!

Soul: I draw! I end my turn.

Alice: Turn 11...

Twelve: I Draw! Now during my standby phase you take 1000 points of damage from Lava Golem’s Effect!

Soul: Oh Snap.

Lava Golem sends out a geyser Of lava at Soul (Soul’s LP: 7000 –> 6000)

Twelve: Next I use my trap Pyro Clock Of Destiny to Skip a Turn.

Alice: Turn 12!

Twelve: Next I use Nightmare Steelcage so you can’t attack for Of your two turns and I’ll end my turn.

Alice: Turn 13.

Soul: I draw! Grr... I end my turn

Alice: Turn 14.

Twelve: I draw! And you take another 1000 points of damage.

Lava Golem erupts Lava sending some back at Soul (Soul’s LP: 6000 –> 5000)

Twelve: Now since I have not a thing that’ll benefit me if played this turn, I’ll end my turn, and

Alice: Turn 15! Soul hurry! You have just five turns left!

Soul: I draw! Yes! I sacrifice Lava Golem in order to summon Mecha Sea Dragon Plesion!

Lava Golem Gets blown up and replaced by Mecha Sea Dragon Plesion (2300/1800; Level 5) before it rusts (2300 –> 2200/1800 –> 1600)

Soul: Now since I sadly can’t attack, I’ll end my turn

Alice: Turn 16!

Twelve: I Draw! I’ll place two card facedown, and I’ll use Black hole to even the playing field.

Marshmellon And Mecha Sea Dragon Plesion are destroyed

Twelve: Next I end my turn. Now it’s your’s.

Alice: Turn 17! Only two left!

Soul: I draw! Agh. I-I end my turn.

Alice: T-Turn 18...

Twelve: I draw! Next I activate my trap Reckless Greed in order to draw two cards at the cost of skipping two of my next draw phases, luckily I only have to deal with one of them, but I’ll than activate Pot of Duality, to excavate the top three cards of my deck.

Twelve draws three shows them and picks one, that being swords of Revealing Light

Twelve: Now I done what is more than necessary to win so I’ll be generous and end my turn, There.

Alice: Turn 19! This is your last chance, Soul!

Soul: (He not using that card, this guy thinks he already won...) I draw! I activate Inevitable Waves by paying 2000 life points I can special summon three Level 4 water monsters from my hand or deck, and I’ll choose 7 Colored Fish!

(Soul’s LP: 5000 –> 3000)

Three 7 Colored Fish appear on the field (1800/800; Level 4) and it glows (1800 –> 2000/800 -> 1000)

Soul: And I’ll use those three to build the overlay network to Xyz summon Number 32! Shark Drake!

Number 32: Shark Drake emerges (2800/2100; Rank 4) and it glows (2800 –> 3000/2100 –> 2300; Rank 4)

Soul: Next I use two Aqua Jets to get a 2000 attack boost!

Number 32: Shark Drake roars before glowing (3000 –> 4000, 4000 –> 5000)

Alice: All Right, Soul!

Soul: Next Shark Drake finish this! Attack Twelve directly!

Twelve: Now let’s see, should I end this more flashy or with more payoff?

Alice: What?

Twelve: Eh, Should cut the fat as they say, I activate Dimension Wall!

Soul: No!

Twelve: That’s right Dimension Wall will reflect your attack back you dealing you the whole 5000 points of damage!

Shark Drake laser attack shoots towards Twelve but than a wall appears and sends it back at Soul launching him on his behind (3000 –> 0)

Twelve: And I won as per agreement you forget of me.

Soul: Fine, But what is your deal here?

Twelve: Just trying to be a spammer in the works.

Twelve walks off and disappears

Soul: Hey Wait!

Alice: Want to just go to bed?

Soul: Yeah... after all that happened today I’ll need it.

The two walk off as we cut to Twelve

Twelve: Ok I need to stop his plan, since I still have more screentime!

Twelve hides behind a wall seeing Dreamcaster

Twelve: Phew.

RH: Everyone gather the next match is about to be decided!

We cut to the group going to it ending of a four way shot of Silver, Twilight, Sunny, And Tari

Hands

Soul

Aqua Jet (2x)

Terraforming

Moral of Greed

Inevitable Waves

Used

Mecha Sea Dragon Plesion

Armed Sea Hunter

Atlantean Dragon

Poseidon’s Wave (On Field)

Tornado Wall (On Field)

Umi (On Field)

Surface

Deep Diver (2x)

Abyss Soldier

Twelve/Masked Figure

Swift Scarecrow

Electromagnetic Turtle

Thunder King, The lightningstrike Kaiju

Draw of Fate

Swords of Revealing Light

Used

Pot Of Duality

Black Hole

Dimension Wall (On Field)

Reckless Greed

Lava Golem

Pyro Clock Of Destiny

Marshmellon

Dark Hole

Swords Of Revealing Light

Final Countdown (On Field)

Nightmare Steelcage

Messenger of Peace (On Field)

—

Soul’s Deck

Inevitable Waves (Spell)

“Pay 2000 LP, special summon 3 level 4 Normal Water Monsters in the face Up attack position. They can’t be Tributed.”

Mecha Sea Dragon Plesion

Attributes/Tyoes: Water/Machine

Atk/Def: 2300/1800 (5 Stars)

If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroythat target.

Deep Diver (2x)

Attributes/Type: Water/Aqua

ATK/DEF: 1000/1100 (3 Star)

At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck.

Umi

All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.

7 Colored Fish (3x)

Attributes/Types: Fish/Water

ATK/DEF: 1800/800 (4 Star)

A rare rainbow fish that has never been caught by mortal man.

Abyss Soldier (3x)

Attributes/Types: Water/Aqua

ATK/DEF: 1800/1300 (4 Star)

Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.

Warrior of Atlantis (3x)

ATTRIBUTE/TYPE: Aqua/WATER

ATK/DEF: 1900/1200 (4 Star)

You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.

Armed Sea Hunter (2x)

ATTRIBUTE/TYPE: Sea Serpent/WATER

ATK/DEF: 1800/400 (4 Star)

After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

Atlantean Pikeman (2x)

Attribute/Type: SEA SERPENT/WATER

ATK/DEF: 1400/0 (2 Star)

''The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attackstheir lances are capable of.''

Atlantean Dragon (2x)

ATTRIBUTE/TYPES: Sea Serpent/Water

ATL/DEF: 1800/0 (4 Star)

All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".

Poseidon Wave (Trap) (2x)

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each face-up Fish, Sea Serpent, or Aqua-Type monster you control.

Aqua Jet (Spell) (2x)

Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.

Moray of Greed (Spell)

Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

Surface (Spell)

Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.

Salvage (Spell)

Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.

Water Hazard (Spell)

Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.

Forgotten Temple of the Deep (Trap)

While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Typemonster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.

Tornado Wall (2x) (Spell)

Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field.

A Legendary Ocean (2x) (Spell)

(This card's name is always treated as "Umi".)

All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

Terraforming (2x) (Spell)

Add 1 Field Spell from your Deck to your hand.

Spiritual Water Art - Aoi (2x) (Trap)

Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.

Call of the Atlanteans (Spell)

Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.

Dian Keto the Cure Master (2x) (Spell)

Increase your Life Points by 1000 points.

Extra Deck

Number 17: Leviathan Dragon

Attributes/Types: Water/Dragon And XZY Monster

ATK/DEF: 2000/0

2 Level 3 monsters

Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

Number 32: Shark Drake

Attributes/Types: Water/Sea Serpent And Xzy Monster

ATK/DEF: 2800/2100

3 Level 4 monsters

Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.

Number C32: Shark Drake

Attribute/Type: Water/Sea Serpent And Xyz

ATK/DEF: 2800/2100

4 Level 4 WATER monsters

You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.

—

Twelve’s Deck

Metaion, the Timelord

Attribute/Type: Fire/Fairy

ATK/DEF: 0/0 (Level 10)

Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Thunder King, the Lightningstrike Kaiju

Attribute/Type: Light/Thunder

ATK/DEF: 3300/2100 (Level 9)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Electromagnetic Turtle

Attribute/Type: Light/Machine

ATK/DEF: 0/1800 (Level 4)

During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.

Marshmellon

Attribute/Type: Light/Fairy

ATK/DEF: 300/500 (Level 3)

Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

Spirit Reaper

Attribute/Type: Dark/Zombie

ATK/DEF: 300/200 (Level 3)

Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Battle Fader

Attribute/Type: Dark/Fiend

ATK/DEF: 0/0 (Level 1)

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

Cardcar D

Attribute/Type: Earth/Machine

ATK/DEF: 800/400 (Level 2)

Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.

Cyber Valley

Attribute/Type: Light/Machine

ATK/DEF: 0/0 (Level 1)

You can use 1 of these effects.

● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.

● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.

● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

Zero Gardna

Attribute/Type: Earth/Warrior

ATK/DEF: 0/0 (Level 4)

You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

Swift Scarecrow

Attribute/Type: Earth/Machine

ATK/DEF: 0/0 (Level 1)

When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.

Speedroid Menko

Attribute/Type: Wind/Machine

ATK/DEF: 100/2000 (Level 4)

When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.

Lava Golem

Attribute/Type: Fire/Fiend

ATK/DEF: 3000/2500 (Level 8)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Magician of Faith

Attribute/Type: Light/Spellcaster

ATK/DEF: 300/400 (Level 1)

FLIP: Target 1 Spell in your GY; add that target to your hand.

Draw Of Fate (2x) (Spell)

If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, and place them on top of your Deck in a random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.

Swords Of Revealing Light (2x) (Spell)

After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

Pyro Clock of Destiny (Trap)

Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.

Final Countdown (2x) (Spell)

Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.

Waboku (Trap)

You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

Reckless Greed (Trap)

Draw 2 cards and skip your next 2 Draw Phases.

Rainbow Life (Trap)

Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Nightmare Steelcage (2x) (Spell)

This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.

Messenger of Peace (Spell)

Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

One Day Of Peace (Spell)

Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

Threatening Roar (Trap)

Your opponent cannot declare an attack this turn.

Frozen Soul (Trap)

You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.

Drowning Mirror Force (Trap)

When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

Blazing Mirror Force (Trap)

When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.

Dimension Wall (2x) (Trap)

Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

Enchanted Javelin (Trap)

Target 1 attacking monster. Gain Life Points equal to its ATK.

Negate Attack (Trap)

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Dark Hole (2x) (Spell)

Destroy all monsters on the field.

Mystical Space Typhoon (Spell)

Target 1 Spell/Trap on the field; destroy that target.

Pot Of Duality (Spell)

Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.

Gold Sarcophagus (Spell)

Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

—

Round 1

Pauline vs Izuru

Winner: Izuru

Human Meggy vs Endless

Winner: Endless

Culdee vs Soul

Winner: Culdee

Silver vs Tari

Winner: Tari

Colonel Noodle vs Scott Pilgrim

Winner: Scott Pilgrim

Fluttershy vs Parappa

Winner: Fluttershy

Twilight vs Sunny

Winner: Twilight

Dreamcaster vs Junior

Winner: Dreamcaster