User blog:Endlesspossibilities 2006/SFU Yugioh Part 10

We cut to CuldeeFell12 (and Shadow Meggy) along with Dreamcaster entering on the battle arena

CuldeeFell12: So how would this work anyways

Dreamcaster: I’m a fair man.

Shadow Meggy: Bullshit!

Dreamcaster: Consider this a two against one, if one of you fall than as long as the other wins than both of you win sounds simple.

CuldeeFell12: Yep.

Dreamcaster: Also since with this being a two against one I’ll make this the two you will just have 4000 life points while I’ll keep the regular 8000, fair?

Shadow Meggy: Still have us defeat you sure.

Dreamcaster: Than let’s the games begin!

We see purple smoke arise and surround the group

Shadow Meggy/CuldeeFell12/Dreamcaster: LET’S DUEL!

Dreamcaster: Go first, don’t want to be easily overwhelmed.

CuldeeFell12: Fine. My turn! I summon Cardcar D

Cardcar D appears in attack mode (800/400; Level 2)

CuldeeFell: Next I place two cards face down and tribute Cardcar D to get two more cards which in turn ends my turn.

Shadow Meggy: My Turn! I summon Elemental Hero Starlos

Elemental Hero Starlos appears on the field (1800/200; Level 4)

Shadow Meggy: And I’ll use it to grab Elemental Hero Sparkman and get it to my hand and next I use Polymerization to fuse Clayman and Sparkman to get Elemental Hero Thunder Giant

Elemental Hero Thunder Giant appears on the field (2400/1500; Level 6)

Shadow Meggy: Next I place a card facedown and special Summon Elemental Hero Bubble Man with it being the only card in my hand.

Elemental Hero Bubbleman appears in defense mode (800/1200; Level 3)

Shadow Meggy: And With that, I end my turn.

Dreamcaster: And it’s my turn I Draw! I use Pot of Greed, no explanation needed I presume?

Shadow Meggy: Draws 2 cards, continue.

Dreamcaster: Got it I use Ritual of Destruction and send Holding Arms and Legs to the graveyard to ritual summon GARLANDOLF, King Of Destruction!

Garlandolf, King Of Destruction appears (2500/1400; Level 7)

Dreamcaster: And I use it’s effect it destroys monsters on the field defense less than or equal to my monsters attack and it gains 100 attack for each monster destroyed

Bubbleman, Starlos, and Thunder Giant are destroyed with it’s essence being absorbed by Garlandolf (2500 –> 2800)

Dreamcaster: Now Garlandolf attack Shadow Meggy directly!

CuldeeFell12: I use Swift Scarecrow effect by discarding it I end the battle phase.

Dreamcaster: I place two cards facedown and end my turn.

CuldeeFell12: I draw! I use One Day of Peace all of will draw one card and we won’t take damage until the end of your turn.

Dreamcaster: Fine, not that any of you getting an extra card shall help.

Shadow Meggy: Forgetting the classic adhoge of Pride before the fall.

CuldeeFell12: Next I summon Cyber Valley

Cyber Valley appears on the field (0/0; Level 1)

CuldeeFell12: And I’ll place one card facedown and end my turn

Shadow Meggy: I draw and place a facedown and also set a card and end my turn at that.

Dreamcaster: That won’t matter when I’m way ahead, I draw! Now, Garlandolf attack Cyber Valley

Shadow Meggy: But he won’t take damage.

Dreamcaster: But it’ll remove it from the game.

CuldeeFell12: I activate it’s effect to banish it and end the battle phase and that allows me to draw one card.

Dreamcaster: I end my turn.

CuldeeFell12: I draw. I activate the continuous Spell card, Final Countdown and after 20 turns we’ll win at the cost of me paying 2000 life points

Final Countdown: 1

CudeeFell12 LP: 4000 –> 2000

We see CuldeeFell12’s body with his torso becoming more transparent

Shadow Meggy: Twelve, your body is disappearing?!

CuldeeFell12: What is the meaning of this!

Dreamcaster: You watched Junior’s duel and you took over for the latter half of Human Meggy’s, did you expect there to be no little upping the ante for this duel?

Shadow Meggy: Than tell us what is the cost this time!?

Dreamcaster: Once with your’s or mine life points hit zero the loser will disappear from all of existence to be forgotten by everyone never remember consider this like a reversal of Junior’s duel instead of forgetting people we met or the like we are fighting to be remember by people we met with, and if you surrender the results will still happen, you should’ve known what happens when you play with the devil.

CuldeeFell12: You think this will deter me! I end my turn.

Final Countdown: 2

Shadow Meggy: I draw! I end my turn.

Final Countdown: 3

Dreamcaster: I draw! Now Garlandolf attack Twelve directly!

CuldeeFell12: I use Battle Fader’s Effect by special Summoning it I end the battle phas but when it leaves the field it is banished

Battle Fader appears on the field sending Garlandolf back (0/0; Level 1)

Dreamcaster: I end my turn.

Final Countdown: 4

CuldeeFell12: I draw and place a card facedown and end my turn.

Final Countdown: 5

Shadow Meggy: I draw! I end my turn

Final Countdown: 6

Dreamcaster: I draw! Attack Garlandolf destroy Battle Fader!

CuldeeFell12: I use Speedroid Menko I special summon it and all monsters beside it will go to defense mode

Garlandolf restrains itself and takes up a defensive position as Speedroid Menko appears (100/2000; Level 4)

Dreamcaster: I end my turn.

Final Countdown: 7

CuldeeFell12: I draw! I set a monster and change Menko to defense position and activate the trap card Pyro Clock of Destiny which make the turn counter go up by one.

Shadow Meggy/Dreamcaster: What?

CuldeeFell12: All that’s important that my Final Countdown will go up by one

Final Countdown: 8

CuldeeFell12: And I end my turn.

Final Countdown: 9

Shadow Meggy: I draw! I end my turn.

Final Countdown: 10

Dreamcaster: I draw! I set a monster and change Garlandolf to attack mode and attack Speedroid Menko!

Garlandolf returns to attack position and destroys Speedroid Menko

Dreamcaster: I end my turn.

Final Countdown: 11

CuldeeFell12: I draw, and I end my turn.

Shadow Meggy: I draw! I end my turn.

Final Countdown: 12

Dreamcaster: I draw! and I flip summon Big Eye

Bog Eye appears (1200/1000; Level 4)

Dreamcaster: And I see the top 5 of my cards and and pick the order they go

Dreamcaster sees the cards and puts the bottom one on the top

Dreamcaster: Garlandolf attack Battle Fader!

Garlandolf destroys Battle Fader

Dreamcaster: Now Big Eye attack his face down!

Big Eye rushes forwards and attack’s but it was a Marshmellon which causes it to bounce back with it hitting Dreamcaster

Dreamcaster LP: 8000 –> 7000

We see Dreamcaster’s left arm becoming transparent

CuldeeFell12: Marshmellon effect prevents it from being destroyed by battle and since it was flipped up by battle it delivers 1000 points of damage

Dreamcaster: How long are you gonna draw this out, I’m the villain while you two are at best minor annoyances that will be forgotten to the big bad, and with this story just in I’ll say the middle or the first act we both know That I’ll win!

CuldeeFell12: Can’t you see Final Countdown is near finished just two more of your turns and it’s over.

Dreamcaster: Well see about that, make your turn.

Final Countdown: 13

CuldeeFell12: I draw! I use the Spell card Swords of Revealing Light meaning you can’t attack for three of your turns and with you only having two left, well you won’t have worry about that soon enough, but I’ll end my turn.

Final Countdown: 14

Shadow Meggy: I draw! I end my turn

Final Countdown: 15

Dreamcaster: I draw! I use Harpie’s Feather Duster!

Shadow Meggy: (Aren’t I glad I didn’t set the cards in my hand)

CuldeeFell12: SHIT!

Dreamcaster: That means your final countdown and swords of Revealing Light are no longer in play!

CuldeeFell12: I-I still have Marshmellon in play

Dreamcaster: Not that it would matter soon enough I place two cards one card facedown

Shadow Meggy: But it’s still your main phase one?

Dreamcaster: I use Berserker Soul, if I discard my hand and have a monster with 1500 or less attack it can attack directly and deliver 500 points of damage and it attack as much for every monster card that I draw provided I discard the monster as well and if I happened to grab a Spell card I’ll lay it on top of the deck and as you recall with Big Eye’s Effect, I know what the cards are going to be.

CuldeeFell12: OH SHIT! SHIT! SHIT!

Dreamcaster: But for the sake of dramatic purposes let’s do this. I draw! And look I drew ‘Gagaga Magician’ a monster card!

Big Eye rushes and punches CuldeeFell12 which makes his legs more transparent (

Twelve’s LP: 2000 –> 1500

Dreamcaster: I draw! And look another monster card (The Winged Dragon of Ra to be precise)

Bog Eye rushes again punching CuldeeFell12 making his head more transparent

Twelve’s LP: 1500 –> 1000

Dreamcaster: Monster CARDO! (Gear Golem, the Moving Fortress)

Big Eye rushes again punching CuldeeFell12 in the gut making the entire thing nearly transparent

CuldeeFell12: GAH!

Twelve’s LP: 1000 –> 500

Dreamcaster: Dodo! Monster CARDO! (Gagaga Girl)

Big Eye Punches CuldeeFell12 this time making his arms transparent and that in turn has his duel disk fall off onto the ground with his monsters being gone

Twelve’s LP: 500 –> 0

Dreamcaster: Now with there being no target Berseker Soul is done with as is your existence well until Shadow Meggy loses anyways.

CuldeeFell12: Shadow Meggy, please for the love of god, please win!

Shadow Meggy: That’s the pla- Oh wait I get he indicated that your original wanted to sleep with Human Meggy, that’s a bit funny!

CuldeeFell12: He told us that over 30 minutes ago, but anyways you lost all of your cards she just needs one good draw and it’s done

Dreamcaster: I activate Card of Sanctity allowing both of us to get six cards and with you holding five you only get one card while I get the full six.

Shadow Meggy: Twelve stopping jinxing things.

Dreamcaster: But since Garlandolf has yet to attack I’ll have it attack your face down

Garlandolf attacks and destroys Elemental Hero Avian (1000/1000; Level 3)

Dreamcaster: I’ll place a card face down and end my turn,

Shadow Meggy: I draw! I summon Elemental Hero Blazeman!

Elemental Hero Blazeman appears on the field (1200/1800; Level 4)

Shadow Meggy: And When Summoned I’m able to get a Polymerization to my hand which I’ll use to fuse Avian and Burstinitrix to fusion summon Elemental Hero Flame Wingman!

Elemental Hero Flame Wingman appears on the field (2100/1200; Level 7)

Dreamcaster: Tell me what’s the catch there’s something left out.

Shadow Meggy: Correct I use the field Spell skyscraper when an Elemental Hero attack’s a monster with a higher attack, it gains 1000 attack points during the damage step, now Flame Wingman attack Garlandolf!

Flame Wingman (2100 –> 3100) punches Garlandolf

Dreamcaster LP: 7000 –> 6500

Shadow Meggy: Next I activate it’s effect it’ll deals you damage of your monster it just destroyed with the base being 2500 attack points!

Flame Wingman sends out a fireball…

Dreamcaster: I activate the quick play Spell “Spell of Pain” when a card or effect that would deal me Effect damage it would instead be dealt to you

…Which gets rebound and hits Shadow Meggy which cause her torso to be transparent

Shadow Meggy’s LP: 4000 –> 1500

Shadow Meggy: I place three cards facedown and end my turn.

Dreamcaster: I draw! I set a card and have my Big Eye go to defense mode and end my turn.

Shadow Meggy: I draw! I summon Elemental Hero Starlos

Elemental Hero Starlos appears on the field

Shadow Meggy: And I use it to get another Bubbleman which I than activate it’s effect to special summon it.

Elemental Hero Bubbleman appears in defense mode (800/1200; Level 3)

Shadow Meggy: Now Starlos attack his Big Eye and Blazeman destroy his face down!

The two monster did as they were told destroying the two with the facedown being Magician of Fate (300/400; Level 1)

Dreamcaster: I activate it’s flip effect allowing me to get a spell from the graveyard and I’ll choose Spell of Pain, now continue.

CuldeeFell12: Wait I know he has a card when delivered 2000 or more via direct attack it special summons a monster we can’t fight.

Shadow Meggy: It’ll just give him time to plan we need to work on finishing him, Flame Wingman attack Dreamcaster directly!

Flame Wingman sends out a fireball hitting Dreamcaster covering the arena in smoke before it goes out revealing Dreamcaster with out any injury and completely transparent

Dreamcaster: You should’ve listened to your friend

Shadow Meggy: How?!

Dreamcaster: Easy I activated Nutrient Z, with it being a 2000 or more attack it allowed me to gain 4000 life points

Dreamcaster LP: 6500 –> 10500 –> 8400

Dreamcaster: And with it still being a 2000 or more direct attack it means I can activate Eyes of Evil to special summon Evil Core Serpent!

Evil Core Serpent (8000/8000; Level 10)

Dreamcaster: And also it’s unaffected by your traps so heads up.

Shadow Meggy: Shit! I-I end my turn.

CuldeeFell12: You should’ve listened to me!

Shadow Meggy: Guess I might have a bit more in common with my counterpart, but we’ll survive till next turn.

CuldeeFell12: I hope your right for our sake.

Dreamcaster: I draw! I summon Dark Jeroid!

Dark Jeroid appears on the field (1200/1500)

Dreamcaster: When Summoned one monster on the field loses 800 attack And I use it on your Flame Wingman

Flame Wingman is weakened (2100 –> 1300)

Dreamcaster: Now finish them Serpent attack Flame Wingman!

CuldeeFell12: Do something!

Shadow Meggy: Got it! I use Mirror Mail which equalizes my Flame Wingman attack to your’s Evil Serpent

Dreamcaster: But my Serpent is unaffected by your traps

Shadow Meggy: But only my Flame Wingman is affected by this trap,

Flame Wingman suddenly becomes stronger (1300 –> 8000)

CuldeeFell12: That means both are destroyed and we live!

Dreamcaster: Not so fast! I use Trap Jammer which destroys your mirror Mail!

Flame Wingman goes back to being weakened (8000 –> 1300)

CuldeeFell12: Nevermind, we’re screwed.

Shadow Meggy: Don’t worry, that was just to bait him out.

Dreamcaster: What?

Shadow Meggy: I use Half Unbreak and use it on Flame Wingman which means that it can’t be destroyed and the damage I take will be cut in half

Dreamcaster: Still my Serpent’s attack is 8000 and your monster is just 1300, you realize the damage would be 6700 even cut in half it would be 3350 and you only have 1500 life points left tell me what is your plan.

CuldeeFell12: Please tell me there’s more to this!

Shadow Meggy: Of course I activate the trap Elemental Recharge! For every Elemental Hero on the field I have I gain 1000 life points to that amount and I have 4 with Bubbleman, Blazeman, Starlos, and Flame Wingamn, thus giving me 4000 life points in it off itself enough to survive this attack

Shadow Meggy’s LP: 1500 –> 5500

Evil Core Serpent attack’s Flame Wingman with the impact having CuldeeFell12 and Shadow Meggy forcing themselves to not be blown away a bit of Shadow Meggy was left than previously before the attack

Shadow Meggy: 5500 –> 2150

Dreamcaster: Guess I’m fighting against cockroaches but I’m not done Dark Jeroid attack Flame Wingman.

Shadow Meggy: Why is he doing that.

CuldeeFell12: Remember Spell of Pain and also likely avoiding any bigger damage dealt to it.

Shadow Meggy: Oh I see.

Dark Jeriod tries to attack but gets countered immediately

Dreamcaster’s LP: 8400 –> 8300

Dreamcaster: Now your Flame Wimgman effect activates with it dealing me 1200 points of effect damage which I’ll have you pay the bill by using Spell of Pain and with you taking the full amount with Half Unbreak only halving battle damage

Flame Wingman sends out a fireball which is redirected to Shadow Meggy turning her left arm (besides the hand) and leg transparent

Shadow Meggy’s LP: 2150 –> 950

Dreamcaster: I place a card facedown and end my turn

Shadow Meggy: I draw! I place a card face down and turn all my monsters to defense position and end my turn

CuldeeFell12: Sadly all we can do.

Dreamcaster: Well such a pity, I draw! I use the card giant Trunade to send all of our Spell/trap cards back to our hands

Shadow Meggy: Ok I’m gonna lose two heroes this turn likely.

Dreamcaster: More like all of them! I use Monster Reborn to bring back The Winged Dragon of Ra!

The Winged Dragon of Ra appears on the field in attack mode (0/0; Level 12)

Dreamcaster: And I use one of it’s effects to give up 1000 points of my life points to destroy your monsters and I’ll go with three!

Dreamcaster’s torso becomes transparent as Ra burns through most of the cards besides Flame Wingman

Dreamcaster’s LP: 8300 –> 5300

Dreamcaster: Afterwards I’ll put all my life points besides 100 to add to Ra’s attack points!

Dreamcaster’s body becomes more transparent until all was left was the part of his left arm up to his wrist with his duel disk on it and his right hand along with one eye as Ra became more powerful (0 –> 5200)

Dreamcaster’s LP: 5300 –> 100

Shadow Meggy: Twelve, we’re screwed

Dreamcaster: Now tell how do you want to meet your end via Ra or via my Serpent?

CuldeeFell12: Go to hell.

Dreamcaster: Ra it is. Now Evil Core Serpent Destroy his Flame Wingman than Ra attack them directly and kill them!

Shadow Meggy: So Twelve know the song that Culdee and Human Meggy singed?

CuldeeFell12: H-Had to hear him S-sing it every match in between after Meggy’s.

Shadow Meggy: What’s wrong sound scared.

CuldeeFell12: I’m going to be erased and any chance of me being remembered is being destroyed- no obliterated before my very eyes

Shadow Meggy: Wnat to sing the song, we kinda have nothing else to do besides being resigned to our fates.

CuldeeFell12: Fair Enough I guess.

The two begin to sing (well Twelve did accopela while Shadow Meggy sing but details) as Evil Core Serpent destroys Flame Wingman

Shadow Meggy: When the night has come

And the land is dark

And the moon is the only light we'll see

No, I won't be afraid

Oh, I won't be afraid

Just as long as you stand

Stand by me

We see Ra send out a burst of fire hitting both

Shadow Meggy So Culdee', Culdee'

Stand by me, oh, stand by me

Oh, stand, stand by me

Shadow Meggy is completely obliterated

Shadow Meggy: Stand by me

We see CuldeeFell12 still standing but half of his body is gone (not transparent, gone)

Dreamcaster: I guess your will drag things out so tell me any last words?

CuldeeFell12: I will come back this isn’t the first time I’ve done this! HAHAHAHA!

CuldeeFell12 completely vanishes

Dreamcaster: Hear that Twelvy, the SFU is crashing down! Haha. Hey Endless, where is the next episode!?

We see Dreamcaster laughing and end on that

—

Hands

Twelve

Battle Fader (Banished)

Cardcar D (Graveyard)

Swift Scarecrow (Graveyard)

Rainbow Life (Graveyard)

Dimension Wall (Graveuard)

Swords of Revealing Light (Graveyard)

Waboku (Graveyard)

One Day Of Peace (Graveyard)

Cyber Valley (Banished)

Final Countdown (On Field)

Speedroid Menko (On Field)

Pyro Clock of Destiny (Graveyard)

Marshmellon (Graveyard)

Metaion, The Timelord (Graveyard)

Final Countdown (Graveyard)

—

Shadow Meggy

Polymerization (Graveyard)

Elemental Hero Clayman (Graveyard)

Elemental Hero Sparkman (Graveyard

Elemental Hero Starlos (Graveyard

Elemental Hero Thunder Giant (Graveyard)

Hero Signal (Trap) (Graveyard)

Elemental Hero Bubbleman (Graveyard)

Hero Counterattack (Graveyard)

Elemental Hero Avian (Graveyard)

Skyscraper (On Field)

Mirror Mail (On Field)

Elemental Hero Blazeman (On Field)

Half Unbreak (On Field)

Elemental Recharge (On Field)

Elemental Hero Burstinitrix (Graveyard)

Elemental Hero Avian (Graveyard)

Polymerization (Graveyard)

Elemental Hero Starlos (On Field)

Elemental Hero Bubbleman (On Field)

Barrier Hero (On Field)

—

Dreamcaster

Ritual of Destruction (Graveyard

Garlandolf, King Of Destruction (On Field)

Pot of Greed (Graveyard

Holding Arms (Graveyard)

Holding Legs (Graveuard)

Eyes of Evil (Graveyard)

Nutrient Z (Graveyard)

Dark Swift Attack (Graveyard)

Berserker Soul (Graveyard)

Card of Sanctity (Graveyard)

Chakra (Graveyard)

Big Eye (Graveyard)

Trap Jammer (On Field)

Harpie’s Feather Duster (Graveuard)

Dark Jeroid

Magician of Fate (Graveyard)

Swords of Revealing Light

Monster Reborn

Spell of Pain (Graveyard)

Gagaga Magician

Evil Core Serpent (On Field)

Mirror Force (On Field)

Giant Trunade

—

Shadow Meggy’s Deck

—

Elemental Hero Blazeman (2x)

Attribute/Type: Fire/Warrior

ATK/DEF: 1200/1800 (Level 4)

If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Elemental Hero Clayman

Attribute/Type: Earth/Warrior

ATK/DEF: 800/2000 (Level 4)

No Effect

Elemental Hero Avian (2x)

Attribute/Type: Wind/Warrior

ATK/DEF: 1000/1000 (Level 3)

No Effect

Elemental Hero Burstinitrix (2x)

Attribute/Type: Fire/Warrior

ATK/DEF: 1200/800 (Level 3)

No Effect

Elemental Hero Bubbleman (2x)

Attribute/Type: Water/Warrior

ATK/DEF: 800/1200 (Level 3)

If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Elemental Hero Startos (2x)

Attributes/Type: Wind/Warrior

ATK/DEF: 1800/200 (Level 4)

When this card is Normal or Special Summoned: You can activate 1 of these effects.

● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.

● Add 1 "HERO" monster from your Deck to your hand.

Elemental Hero Ice Edge

Attribute/Type: Water/Warrior

ATK/DEF: 800/900 (Level 3)

When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.

Elemental Hero Sparkman

Attribute/Type: Light/Warrior

ATK/DEF: 1600/1400 (Level 4)

No Effect

Elemental Hero Wildheart

Attribute/Type: Earth/Warrior

ATK/DEF: 1500/1600 (Level 4)

This Card is unaffected by trap cards

Elemental Hero Necroshade

Attribute/Type: Dark/Warrior

ATK/DEF: 1600/1800 (Level 5)

Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.

Elemental Hero Bladedge

Attribute/Type: Earth/Warrior

ATK/DEF: 2600/1800 (Level 7)

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Elemental Hero Woodsman (2x)

Attribute/Type: Earth/Warrior

ATK/DEF: 1000/2000 (Level 4)

Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.

Elemental Hero Neos

Attribute/Type: Light/Warrior

ATK/DEF: 2500/2000 (Level 7)

No Effect

Hero Counterattack (Trap)

When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.

Change of Hero - Reflector Ray (Trap)

When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.

Elemental Recharge (2x) (Trap)

Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.

Barrier Hero (2x) (Trap)

Negate 1 attack from an opponent's monster. You must control a face-up"Elemental HERO" monster to resolve this effect.

Half Unbreak (Trap)

Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.

Hero Blast (Trap)

Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.

Skyscraper (Spell)

If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.

Fake Hero (Spell)

Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.

Hero Signal (Trap)

When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.

Hero Heart (Spell)

Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.

Hero Flash (Spell)

Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.

O - Oversoul (Spell)

Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target

R - Righteous Justice (2x) (Spell)

Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.

E - Emergency Call (2x) (Spell)

Add 1 "Elemental HERO" monster from your Deck to your hand.

Mirror Mail (Trap)

When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.

Polymerization (3x) (Spell)

Fusion Summon 1 Fusion Monster from your Extra Deck, using monstersfrom your hand or field as Fusion Material

Extra Deck

Elemental Hero Wildedge

Attribute/Type: Earth/Warrior and Fusion

ATK/DEF: 2600/2300 (Level 8)

"Elemental HERO Wildheart" + "Elemental HERO Bladedge"

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

Elemental Hero Flame Wingman

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"

Attribute/Type: Wind/Warrior And Fusion

ATK/DEF: 2100/1200 (Level 6)

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Elemental Hero Electrum

”Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"

Light/Warrior And Fusion

ATK/DEF: 2900/2600 (Level 10)

Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monsteryour opponent controls that shares an Attribute with this card.

Elemental Hero Thunder Giant

Attribute/Type: Light/Warrior And Fusion

ATK/DEF: 2400/1500 (Level 6)

"Elemental HERO Sparkman" + "Elemental HERO Clayman"

Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.

Elemental Hero Steam Healer

“Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"

Attribute/Types: Water/Warrior And Fusion

ATK/DEF: 1800/1000 (Level 5)

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.

Elemental Hero Absolute Zero

Attribute/Type: Water/Warrior

ATK/DEF: 2500/2000 (Level 8)

1 "HERO" monster + 1 WATER monster

Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

—

Twelve’s Deck

Metaion, the Timelord

Attribute/Type: Fire/Fairy

ATK/DEF: 0/0 (Level 10)

Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Thunder King, the Lightningstrike Kaiju

Attribute/Type: Light/Thunder

ATK/DEF: 3300/2100 (Level 9)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Electromagnetic Turtle

Attribute/Type: Light/Machine

ATK/DEF: 0/1800 (Level 4)

During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.

Marshmellon

Attribute/Type: Light/Fairy

ATK/DEF: 300/500 (Level 3)

Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

Spirit Reaper

Attribute/Type: Dark/Zombie

ATK/DEF: 300/200 (Level 3)

Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Battle Fader

Attribute/Type: Dark/Fiend

ATK/DEF: 0/0 (Level 1)

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

Cardcar D

Attribute/Type: Earth/Machine

ATK/DEF: 800/400 (Level 2)

Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.

Cyber Valley

Attribute/Type: Light/Machine

ATK/DEF: 0/0 (Level 1)

You can use 1 of these effects.

● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.

● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.

● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

Zero Gardna

Attribute/Type: Earth/Warrior

ATK/DEF: 0/0 (Level 4)

You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

Swift Scarecrow

Attribute/Type: Earth/Machine

ATK/DEF: 0/0 (Level 1)

When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.

Speedroid Menko

Attribute/Type: Wind/Machine

ATK/DEF: 100/2000 (Level 4)

When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.

Lava Golem

Attribute/Type: Fire/Fiend

ATK/DEF: 3000/2500 (Level 8)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Magician of Faith

Attribute/Type: Light/Spellcaster

ATK/DEF: 300/400 (Level 1)

FLIP: Target 1 Spell in your GY; add that target to your hand.

Draw Of Fate (2x) (Spell)

If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, and place them on top of your Deck in a random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.

Swords Of Revealing Light (2x) (Spell)

After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

Pyro Clock of Destiny (Trap)

Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.

Final Countdown (2x) (Spell)

Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.

Waboku (Trap)

You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

Reckless Greed (Trap)

Draw 2 cards and skip your next 2 Draw Phases.

Rainbow Life (Trap)

Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Nightmare Steelcage (2x) (Spell)

This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.

Messenger of Peace (Spell)

Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

One Day Of Peace (Spell)

Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

Threatening Roar (Trap)

Your opponent cannot declare an attack this turn.

Frozen Soul (Trap)

You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.

Drowning Mirror Force (Trap)

When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

Blazing Mirror Force (Trap)

When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.

Dimension Wall (2x) (Trap)

Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

Enchanted Javelin (Trap)

Target 1 attacking monster. Gain Life Points equal to its ATK.

Negate Attack (Trap)

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Dark Hole (2x) (Spell)

Destroy all monsters on the field.

Mystical Space Typhoon (Spell)

Target 1 Spell/Trap on the field; destroy that target.

Pot Of Duality (Spell)

Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.

Gold Sarcophagus (Spell)

Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

—

Dreamcaster Deck

—

Evil Core Serpent

Attribute/Type: Dark/Fiend

ATK/DEF: 8000/8000 (Level 10)

This card can’t be summoned besides eyes of evil

It’s unaffected by your opponent’s traps and during there 4th end phase deliver 4000 points of damage

Eyes of Evil (From the Spongebob vs Mandy Duel)

When you take 2000 or more damage from a direct attack special summon Evil Core Serpent from your hand or deck in attack position

Dark Swift Attack

Send One Spell Card you control to the graveyard, then pay half your life points, double the attack of all your monsters for the rest of the turn and they can attack directly

The Winged Dragon Of Ra

Attribute/Type: Divine/Divine Beast

ATK/DEF: 4000/4000 or ?/? (Level 10)

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon(cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated for your opponent (besides one for attack). When this card is Normal Summoned: You can pay LP for this card to gain ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.

(Also you get to choose between an average 4000/4000 or use your life points for attack and defense)

Chakra

Attribute/Type: Dark/Fiend And Ritual

ATK/DEF: 2450/2000 (Level 7)

You can Ritual Summon this card with "Resurrection of Chakra".

Garlandolf, King Of Destruction

Attribute/Type: Dark/Fiend And Ritual

ATK/DEF: 2500/1400 (Level 7)

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.

Magician Of Faith

Attribute/Type: Light/Spellcaster

ATK/DEF: 300/400 (Level 1)

FLIP: Target 1 Spell in your GY; add that target to your hand.

Gagaga Magician (2x)

Attribute/Type: Dark/Spellcaster

ATK/DEF: 1500/1000 (Level 4)

Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.

Gear Golem, The Moving Fortress (2x)

Attribute/Type: Earth/Machine

ATK/DEF: 800/2200 (Level 4)

Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.

Gagaga Girl

Attribute/Type: Dark/Spellcaster

ATK/DEF: 1000/800 (Level 3)

You can target 1 "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.

● When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.

Dark Jeroid

Attribute/Type: Dark/Fiend

ATK/DEF: 1200/1500 (Level 4)

When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.

Holding Arms

Attribute/Type: Dark/Fiend

ATL/DEF: 500/1200 (Level 4)

If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.

Holding Legs

Attribute/Type: Dark/Fiend

ATK/DEF: 600/800 (Level 4)

If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn.

Big Eye

Attribute/Type: Dark/Fiend

ATK/DEF: 1200/1000 (Level 4)

FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.

Embodiment of Apophis (2x) (Trap)

During the Main Phase: Special Summon this card as a Normal Monster(Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.)

Berserker Soul (Spell)

When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the GY, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn.

Pot Of Greed (Spell)

Draw 2 Cards.

Magic Jammer (Trap)

When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

Dimension Wall (Trap)

Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

Magic Cylinder (Trap)

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Mirror Force (Trap)

When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Double Attack (Spell)

Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.

Giant Trunade (Spell)

Return all Spell and Trap Cards on the field to the hand.

Rainbow Life (Trap)

Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Nutrient Z (Trap)

During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.

Spell Of Pain (Spell)

When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.

Trap Jammer (Trap)

When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.

Monster Reborn (2x) (Spell)

Target 1 monster in either GY; Special Summon it.

Card of Destruction (Spell)

Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

Card Of Sanctity (Spell/Anime version)

Each player draws until they have 6 cards in their hand.

Swords of Revealing Light (Spell)

After this card's activation, it remains on the field, but destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

Swords of Concealing Light (Spell)

Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

Harpie’s Feather Duster (Spell)

Destroy all Spells and Traps your opponent controls.

Pre-Preparations of Rites (Spell)

Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

Resurrection of Chakra (Spell)

This card is used to Ritual Summon "Chakra". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.

Ritual of Destruction (Spell)

This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.

—

Round 1

Pauline vs Izuru

Winner: Izuru

Human Meggy vs Endless

Winner: Endless

Culdee vs Soul

Winner: Culdee

Silver vs Tari

Winner: Tari

Colonel Noodle vs Scott Pilgrim

Winner: Scott Pilgrim

Fluttershy vs Parappa

Winner: Fluttershy

Twilight vs Sunny

Winner: Twilight

Dreamcaster vs Junior

Winner: Dreamcaster

Shadow Meggy & Culdeefell12 vs Dreamcaster

Winner: Dreamcaster